Monday, March 19, 2007

Jaguar History - Technical Aspects

In 1991, the Sega Genesis was at the cutting edge of videogame technology in America and enjoying strong sales. NEC's Turbografx-16 was a distant second, and the Super Nintendo was yet to be released. Rumors swirled about various new peripherals and consoles - Genesis and Neo-Geo CD drives, the Sony Playstation, and a CD drive for the forthcoming Super Nintendo. Another rumor to circulate in 1991 was that Atari was back with a new 32-bit console called the Panther that was set to debut against the Super Nintendo later that year. However, after the Summer CES that year, Atari announced that the Panther was cancelled so that they could concentrate on a new machine, the 64-bit Jaguar. Behind the scenes, Atari had actually been developing both systems at the same time, but the Jaguar had progressed at such a rate that it made sense to skip the Panther.

Atari was very tight-lipped about its new machine at first, but then it began sending out press releases announcing the Jaguar with various technical specifications. Atari said they planned to debut the machine in 1993, and that there would definitely be a 64-bit RISC based processor at its core. This was exciting news to gamers, as it would seemingly make it the most technically advanced machine, well beyond the 16-bit Sega Genesis and Super Nintendo. Even better, Atari said the price would be between $100 and $150.


Technically, the Jaguar was impressive. Five processors reside in three chips, two of them being proprietary (Tom and Jerry) with a third being a Motorola 68000 coprocessor. The GPU runs at 26.591Mhz and is rated at 26.591 MIPS (Millions of Instructions Per Second). There is a 64-bit data bus for communication and two megabytes of fast-page mode DRAM. Development systems cost between $7,500 and $9,000 and ran on IBM PC or Atari TT030 computers, with art development possible on various other machines.

When Atari finally announced the official launch of the Jaguar, the price tag was $200 and was bundled with a Cybermorph cartridge and one controller. However, when it actually hit store shelves the price had climbed to $250. Even with a higher price tag, sales were brisk. IBM was manufacturing the system for Atari, and things were looking up. Atari was set to market the Jaguar with a $3 million advertising budget, a telephone support line, and promised support from over 20 third party developers. However, retailers and the media were still skeptical that Atari could deliver quality software and keep all of its promises.

When the machine actually hit the streets, the reaction was mixed. Some gamers were excited by the increased power, while some felt that the system fell short of its promises. Some people claimed that the the Jaguar wasn't actually a true 64-bit system, that it was simply two 32-bit processors working in parallel. However, Atari was pressing forward with their advertising campaign touting its 64-bit power, and an impressive number of third-party titles had been announced in development. Unfortunately for these developers, the Jaguar proved very difficult to program for and Atari did not have sufficient development tools. Many Jaguar games were consequently delayed, and others were rushed out the door and were less than impressive. Ultimately, many announced developers simply did not develop any Jaguar titles.

15 comments:

Anonymous said...

turtles in time
developer Konami
publisher Konami
series teenage mutant ninja turtles
platforms super nes
genre beat em up

Anonymous said...

soul edge
publishers namco
series soulcalibur
platforms arcade PlayStation
genre fighting
arcade system Namco System 11

Anonymous said...

lethal enforcers
developer Konami
publisher Konami
series lethal enforcers
platforms arcade PlayStation
sega cd
super nes
Sega Mega drive
genre light gun shooter

Anonymous said...

PlayStation 2

Anonymous said...

hydro thunder
developer midway
platforms arcade PlayStation
Nintendo 64
dreamcast
genre racing

Anonymous said...

Mortal Kombat
developer midway
series Mortal Kombat
platforms arcade
genre fighting
arcade system midway t unit
Super Nintendo

Anonymous said...

time crisis 2
developer namco
series time crisis
platforms arcade PlayStation 2
genre light gun shooter
arcade system Namco System 23

Anonymous said...

gauntlet legends
used to be made by Atari games in 1998
port to arcade PlayStation 1
gauntlet dark legacy used to be made by midway games port to arcade PlayStation 2

Anonymous said...

ridge racer v
developer namco
series ridge racer
platforms arcade PlayStation 2
genre racing
arcade system Namco System 246

Anonymous said...

x- men
developer Konami
publisher Konami
platforms arcade PlayStation 3
Xbox 360
iOS
genre beat em up

Anonymous said...

captain America and the avengers used to be made by data east port to super nes genre beat em up
terminator 2nd judgment day
king of monsters used to be made by snk corporation port to super nes
nba jam
used to be made by midway games port to super nes
Area 51
used to be made by Atari games port to arcade PlayStation sega Saturn
Daytona USA used to be made by sega port to sega Saturn
with the house of the dead

Anonymous said...

San Francisco rush
Ferrari 355 challenge
nfl blitz used to be made by midway games port to arcade PlayStation

Anonymous said...

king of monsters Used to be made by snk corporation port to super nes

Anonymous said...

raiden used to be made by Seibu Kaihatsu port to turbograftx 16
with the house of the dead 2 used to be made by sega port to sega dreamcast

Anonymous said...

street fighter only